Learn about the mechanics of combat in Alchemy: Battle for Ankhos.

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1. How Combat Works

In Alchemy: Battle for Ankhos, up to 3 Descendants and/or monsters can team up in each turn-based battle. Once one team has no surviving members, battle ends and the surviving team takes the victory.

Combat can be player-versus-player (PVP) or player-versus-environment (PVE). In the case of PVE, you will be battling an AI opponent.

Battlefield Layout

In PVE battles, your team will always appear on the left half of the battlefield.

In PVP battles, your team may appear on either half of the battlefield.

Combat Key.png

A: Hit Points meter. This meter shows the remaining Hit Points (HP) of the linked team member. The top Hit Points meter shows the HP of your frontline team member, the middle; your midline, and the bottom; your backline.

B: Energy meter. Energy is used to perform more powerful skills and is charged after each turn or by using certain skills. Every member of your team shares the same Energy meter. 1 full meter of Energy is equivalent to 100 Energy.

C: Count of Full Energy meters. If you exceed a full meter of Energy, this number will increase to show the total count of full Energy meters you’ve charged. In this example, “1” means the left team has charged 1 full meter of Energy, or 100 Energy, plus the additional ~35 Energy shown in red for a total of ~135 Energy.

D: Frontline. Your frontline team member stands closest to the enemy team and can use all 3 of their skills. Most enemy attacks damage your frontline team member unless otherwise stated. Energy is charged for your team at a rate determined by the Intellect (INT) of your frontline.

E: Midline. Your midline team member stands behind your frontline and can use their first 2 skills.

F: Backline. Your backline team member stands behind your midline and cannot use any skills.

G: Status Effects. There are a variety of status effects that may help or hinder your team members throughout combat. While active, the symbol for each status effect will appear on top of the effected team member. In this example, the right team’s midline has been poisoned.